Friday, November 7, 2008

Individual responsibilities

Phillip Lee - Particles

David Butterworth - Matinee

Tony Liu - Kismat

Thursday, November 6, 2008

FINAL UT3 ENVIRONMENT

FINAL_UT3_ENVIROMENT_DEMO.demo
FINAL DEMO


DM-BENV2423_model_absolute.ut3
FINAL UT3 ENVIRONMENT

9 X REAL TIME IMAGE CAPTURES

Matinee - Entry


Falling Leafs - Particle Emitter


Gas Flame - Particle Emitter


Smoke and Flames - Particle Emitter


Blue sparks - Matinee and Particle Emitter (Keyframe switch)


Combined smoke and gas flame - Particle Emitter


Magic steps - Matinee


Kismat - Teleport


Final scene - Matinee /Kismat trigger

Demo - Most interesting experiments within UT3

DM-BENV2423_DRAFT.ut3
Draft UT3 enviroment



z3062644_Phillip_Lee_part_demo
Demo - Particles

NOTE: PLEASE CLICK LEFT MOUSE BUTTON AFTER ALL CINEMATICS IN DEMO!!!

The Experimental Video Clip

Screenshots - Experimentation within Unreal Ed

SPARK EMITTER


FLAME EMITTER


SMOKE TEXTURE


SMOKE EMITTER


Screenshots - EXP2 in the UT3 environment.


Thursday, September 25, 2008

Monday, September 22, 2008

FILEFRONT

x=73% Soildworks

Experiment_2-_x__73.SLDPRT

y= 48% Soildworks

Experiment_2-_y__48.SLDPRT

363 George St envelope Soildworks

Envelope.SLDPRT

Pan 3DS

PAN.max

Rotate 3DS

rotate.max

Zoom 3DS

Zoom.max
Zoom


Rotation


Pan

Wednesday, September 10, 2008

x & y explosions

x% and y% of volume cut from the baseline volume
x = 73%
y = 48%

Total volume of cactus model = 100664 cubic meters

Therefore volume remaining for x = 27179 cubic meters

and volume remaining for y = 52345 cubic meters

x% snapshot



y% snapshot

Cactus model and mass properties

The total volume of the final cactus model = 100664.27 cubic meters


Thursday, August 28, 2008

STEP 1 -2

363 George St Envelope
I will start the cactus model by defining the the elevator shaft. Using the shaft as a starting point I will then go through individual voids using the extruded cut function.




The revolve and sweep tutorial was fairly easy. I have used a similar concept in 3d studio max to sweep and revolve. I am beginning to like the property manager because it holds so many variables for different features.


Out of the three tutorial this was the most difficult. Bending the part with the flex feature by selecting the trim planes was a difficult concept for me to understand. But in the end I prevailed and completed the tutorial.


Solidworks feels like a very useful program. I have used vectorworks before and I think it has some similar characteristics. This tutorial on parts gave me a fairly basic idea on what this program can produce.

Monday, August 18, 2008

EXP 1

Custom Machinima




When the grid starts to fall the barrels below it exploded to create an initial blast. Then when the grid is almost fallen a secondary blast is followed by the final mega blast propelling all objects around the scene. This controlled explosion was done to show notions of porosity by having a small explosion chain react to a mega explosion.

Found Machinima




In this clip there are short clips to show the effects of an explosion on objects within a space. The quote “An explosion changes everything” gives a feeling of doom and destruction. When the police vehicle was blown up in the GTA4 clip, annihilation was the best word to describe the chaos that was happening. Notions of explosion can be felt while viewing this clip.

Wednesday, August 13, 2008

Modes

One of the modes that were chosen for this custom machinima clip was observation. It was chosen because the concepts behind the explosions were only seen when observing it. Different angles and view can be captured while observing to give notions of explosions. Observation mode also allows simultaneous explosions to be captured while running around the scene. Another mode chose for this clip was first person. The clip shows the first person standing with people and then being killed because of the explosion. This was done to show notions of porosity. By using these modes, it was the most effect way to communicate my views.

WEEK 2

3 dimensional field of objects




In this explosion there is an initial blast that sets off the flammable barrels in the trailers above. The three dimensional field of objects sets the scene for the massive chain reaction explosions below.

WEEK 1 STUDIES

My Creation




Youtube Clip

Wednesday, July 30, 2008

WEEK 1 TASK

My Creation



Youtube Clip



This is a explosion created in Gmod. I was very interested in this explosion because the forces all projected outwards making the scene enjoyable to watch. A chain reaction is shown when the person is running away from the container then the whole scene is lit up by the explosion.